Ember Blade
Base Stats:
- 50 HP
- 15 Damage
- 2% Crit
- 100% Speed
The Ember Blade isn’t a bad weapon, especially since it has a very high base damage stat and a 35% chance of hitting a critical hit on the third attack when the Honed mod is equipped, but it’s more of a “hit and run” weapon that’s slower than some of the others at clearing rooms.
Even so, it can still be great for stopping tankier enemies and minibosses like Oakbane and Rakknid, who can deal a lot of damage when the player gets too close, especially with the Thrust modification, which gives the Dash Attack an extra stun and knockback, making it very dangerous for single targets with high HP pools. Also, the Ember Blade can use the Stoicism modification in its Level 3 slot, which makes the player immune to damage for 3 seconds once per World. This can make using the weapon a lot less risky if it is loaded.
Nexal Staff
Base Stats:
- 40 HP
- 10 Damage
- 2% Crit
- 100% Speed
The Nexal Staff is definitely the most unique weapon in the game. When used correctly and with the right upgrades, it can be absolutely devastating. Its base stats aren’t bad, but it’s a bit limited in that almost all of its upgrades are for skill use, so it’s very specific in this way.
The Nexal Staff, on the other hand, is a must-use for skill-based builds because it can greatly boost the power and properties of certain skills. Some of the best Nexal Staff mods are Connoisseur, which gives a Bonus Choice in the Skill Selector, Skillful, which increases skill damage by 20%, and Clairvoyance, which is a third-tier mod that lets you use your first skill in a room for free. People who like to use Phantom Spears, Chakram Discs, or other deadly skills can make them much better and more useful with the Nexal Staff. However, because it doesn’t improve basic attacks, it’s not as good as some of its competitors.
Razor Wind
Base Stats:
- 40 HP
- 15 Damage
- 10% Crit
- 100% Speed
After getting 2,200 Ember, the last weapon you can get in the game is the Razor Wind, which is a small but deadly shuriken that takes a lot of accuracy to use well but can clear out small rooms in a matter of seconds. Even though the Razor Wind has good base stats, the Charge Attack is by far its best feature. This is because almost every change you can make to the weapon is meant to make the Charge Attack as strong as possible.
When players use modifications, they can slow down the shuriken, speed it up, or even make it bigger when it falls. One of the best level III upgrades for this weapon, and possibly one of the best in the whole game in terms of DPS, is the Serrated upgrade, which makes enemies hit by the charge attack take much more damage from that point on. When you combine this with a change like Proficiency, which makes the Charge Attack do more damage every time it hits an enemy, it’s easy to see how many devastating combinations can be made, particularly when you add in skills and relics.
Guardian Bow
Base Stats:
- 40 HP
- 8 Damage
- 5% Crit
- 100% Speed
Even though it can be unlocked early in Skibidi Toilet, the Guardian Bow is one of the best weapons in the game in terms of damage and general usefulness. However, its speed is where it really shines. Even though the Guardian Bow is already very fast by default, almost all of its upgrades are designed to either slow down enemies or fire more arrows to do more damage.
Spread Shot, for example, lets the bow fire five arrows on its third shot, which can easily wipe out a small group of Scoggfirth or Weblings. There are also a few mods that let the player set traps, like Decoy, which drops the first time the player takes damage in a room, and Stasis Trap, which freezes enemies in place every time the player dodges. Since the Guardian Bow is a long weapon, it is perfect for taking out smaller enemies. It also means you don’t have to get close to mini-bosses like the Wightsbury and Scoggfirth, which can be dangerous.
Rift Hammer
Base Stats:
- 60 HP
- 15 Damage
- 2% Crit
- 90% Speed
Even though it may be a little slower than the other weapons, the Rift Hammer more than makes up for its slowness by being able to damage not just one enemy but a whole area. The Rift Hammer must have the Crush mod, which slows down monsters with each hit. The Charge Engine mod at level 2 lets the player charge up each attack, which can increase the total damage done by a lot.
All level 3 modifications are useful in their own ways. For example, Defiance weakens mini-bosses for 25 seconds, and Safeguard gives the player armor after killing an enemy, which can make them very tanky. However, most players choose Detonate because it is the only one that is sure to make their enemies afraid. When this mod is loaded, when an enemy who has been stunned is killed, they explode and do a lot of damage to anyone nearby. Some skills, like Rupture, can remove the Stun debuff, but it is also the only condition that can be removed without a mod or relic. This means that the Rift Hammer will always be doing AOE damage.